ProjectKlowd is a group of volunteers all with one dream, to make games. The initial idea of designing a game has been with me since I was young, but it wasn't until July 2011, when Ashley Brown and I first decided we wanted pursue this dream. We drew up some initial ideas and came to the 'Unrealistic' idea that we wanted to make an MMORPG. After this decision was made, I posted a video on YouTube asking if there was anyone who wished to help me. This was where I met Andrew Peltzer. He gathered together a few of his friends and put together a website. This is when ProjectKlowd was formed. Unfortunately, this didn't
last long, as in November 2011, due to other commitments, all of the volunteers besides Jack Hunt had to drop out of the team.
Over Christmas I started to work on a smaller FPS game designed in Unity, and then in February 2012 we put together the new team that we have today. We emailed Konrad Piesiak and Steven Woodhall, and agreed on the release date of May the 22nd, 2012. We had a goal and we had a team, so got down to business and produced the
game that is currently ZeroShade.
What is Project Klowd - By Charlie Benson
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